"use strict";
/*
   Copyright (C) 2012 by Jeremy P. White <jwhite@codeweavers.com>

   This file is part of spice-html5.

   spice-html5 is free software: you can redistribute it and/or modify
   it under the terms of the GNU Lesser General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   spice-html5 is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public License
   along with spice-html5.  If not, see <http://www.gnu.org/licenses/>.
*/

/*----------------------------------------------------------------------------
**  SpiceDataView
** FIXME FIXME 
**    This is used because Firefox does not have DataView yet.
**    We should use DataView if we have it, because it *has* to 
**    be faster than this code 
**--------------------------------------------------------------------------*/
function SpiceDataView(buffer, byteOffset, byteLength)
{
    if (byteOffset !== undefined)
    {
        if (byteLength !== undefined)
            this.u8 = new Uint8Array(buffer, byteOffset, byteLength);
        else
            this.u8 = new Uint8Array(buffer, byteOffset);
    }
    else
        this.u8 = new Uint8Array(buffer);
};

SpiceDataView.prototype = {
    getUint8:  function(byteOffset)
    {
        return this.u8[byteOffset];
    },
    getUint16:  function(byteOffset, littleEndian)
    {
        var low = 1, high = 0;
        if (littleEndian)
        {
            low = 0;
            high = 1;
        }

        return (this.u8[byteOffset + high] << 8) | this.u8[byteOffset + low];
    },
    getUint32:  function(byteOffset, littleEndian)
    {
        var low = 2, high = 0;
        if (littleEndian)
        {
            low = 0;
            high = 2;
        }

        return (this.getUint16(byteOffset + high, littleEndian) << 16) | 
                this.getUint16(byteOffset + low, littleEndian);
    },
    setUint8:  function(byteOffset, b)
    {
        this.u8[byteOffset] = (b & 0xff);
    },
    setUint16:  function(byteOffset, i, littleEndian)
    {
        var low = 1, high = 0;
        if (littleEndian)
        {
            low = 0;
            high = 1;
        }
        this.u8[byteOffset + high] = (i & 0xffff) >> 8;
        this.u8[byteOffset + low]  = (i & 0x00ff);
    },
    setUint32:  function(byteOffset, w, littleEndian)
    {
        var low = 2, high = 0;
        if (littleEndian)
        {
            low = 0;
            high = 2;
        }

        this.setUint16(byteOffset + high, (w & 0xffffffff) >> 16, littleEndian);
        this.setUint16(byteOffset + low,  (w & 0x0000ffff), littleEndian);
    },
}
