5#ifndef BALL_VIEW_DIALOGS_ASSIGNBONDORDERRESULTSDIALOG_H
6#define BALL_VIEW_DIALOGS_ASSIGNBONDORDERRESULTSDIALOG_H
8#ifndef BALL_VIEW_KERNEL_MODULARWIDGET_H
12#ifndef BALL_VIEW_WIDGETS_SDWIDGET_H
16#ifndef BALL_STRUCTURE_ASSIGNBONDORDERPROCESSOR_H
20#include <BALL/VIEW/UIC/ui_assignBondOrderResultsDialog.h>
22#include <QtWidgets/QDialog>
33 public Ui_AssignBondOrderResultsDialogData,
Assignment of bond orders from topology information.
virtual void initializeWidget(MainControl &main_control)
QTreeWidgetItem * activated_item_
std::map< QTreeWidgetItem *, System * > sd_systems_
void switchView(QTreeWidgetItem *item, int column)
show the chosen solution
void computeNextSolution()
void addSolutionToStructures()
std::map< QTreeWidgetItem *, Position > solution_number_
AssignBondOrderResultsDialog(QWidget *parent=NULL, const char *name="AssignBondOrderResultsDialog")
Default Constructor.
void setProcessor(AssignBondOrderProcessor *abop)
std::map< QTreeWidgetItem *, String > descriptions_
void show()
Show and raise dialog.
std::map< QTreeWidgetItem *, System * > solution_systems_
AssignBondOrderProcessor * bond_order_processor_
#define BALL_EMBEDDABLE(TYPE, BASE)